Epic Leaves a Big Crack in Apples Walled Garden

On Friday, after a contentious legal battle over Appleâs alleged monopoly power over the iOS ecosystem, a California judge snipped the tug-of-war rope between Apple and Epic Games. Both sides can claim some victory. Epic Games must pay over $3.5 million to Apple after violating its developer agreements by circumventing its payment processor. And Apple must change its App Store rules to allow developers to use other payment systemsâ â"a blow to Appleâs iron grip on the iOS ecosystem.
Although both companies leave the lengthy trial with their own shreds of success, the fabric of Appleâs App Store could be forever changed. Soon, App Store users could have a bounty of options to pay developers for their digital productsâ"including, perhaps, some that don't charge those developers a commission.
The $100 billion global market for mobile gaming is considered the most lucrative frontier for the games industry. Appleâs share of that market is hugeâ â"over 55 percent, the court found. Much of that market power comes from Appleâs vertical integration of its systems: the Apple iPhones, the Apple App Store, and the Apple iOS operating system. If their apps are approved by Apple, developers have a platform to reach almost a billion iPhone users. But in exchange they have been required to use the company's payment processing service for most digital transactions. What Epic took issue with, loudly and vigorously, was the 30 percent commission Apple skimmed off these purchasesâ â"what the Fortnite developer called a âmonopoly tax.â
When it filed its lawsuit against Apple last August, Epic claimed that the company had architected an âunreasonable and unlawfulâ monopoly in violation of antitrust laws. Apple, for its part, says it requires developers to use its payment system to ensure customersâ security and ease of use.
Appleâs 30 percent commission is standard, but not vital to its business operations. Maybe itâs not even warranted. In late 2020, in part inspired by the suit, Apple launched its Small Business program, reducing that commission to 15 percent for developers earning less than $1 million through the App Store. (Other digital marketplaces, including Epic Gamesâ, have lowered their commissions to 12 percent.)
Although Epic Games framed its crusade for a more open ecosystem as an ideological battle, US district judge Yvonne Gonzalez Rogers cut through the $28.7 billion companyâs publicity-speak in her Friday decision. âThe size of this market explains Epic Gamesâ motive in bringing this action,â she wrote. âHaving penetrated all other video game markets, the mobile gaming market was Epic Gamesâ next target and it views Apple as an impediment.â Despite its extraordinarily high profits, Apple, she found, does not monopolize the mobile gaming market in the eyes of federal antitrust law. She accepted Appleâs argument that its tight control over the App Store is vital for security and to differentiate iOS from the more laissez-faire environment of Android. âSuccess is not illegal,â she determined, rejecting Epicâs grand bid to force Apple to allow other app storesâ"like the Epic Game Storeâ"to set up shop within iOS.
But Apple didnât fare as well when Rogers turned her analysis to Californiaâs Unfair Competition Law. Under that statute, Rogers concluded that Apple must stop prohibiting app developers from communicating to users, either within the app or outside of it, about alternative payment methods. That policy, she ruled, âillegally stifle[s] consumer choiceâ by hiding information from consumers, while unfairly shielding Apple from price competition.
If youâre having trouble seeing why the same conduct can count as anticompetitive under California law but not federal antitrust law, youâre not alone. Multiple antitrust experts suggested that Rogersâ ruling is logically inconsistent.
âI donât know how you square all of that analysis, and all of the pro-competitive justifications Apple has for its closed ecosystem, with the judge then saying, âBut Iâm going to force Apple to permit competitors to put up signpost in Appleâs ecosystem,ââ says Paul Swanson, an antitrust attorney in Denver. âI donât see how those two things go together.â
Epic Games CEO Tim Sweeney might agree. In a pugnacious tweet Friday, Sweeney said, âTodayâs ruling isn't a win for developers or for consumers. Epic is fighting for fair competition among in-app payment methods and app stores for a billion consumers.â The Verge reports that Epic plans to appeal the verdict. (Epic Games did not respond to a request for comment.) Fortnite wonât be back on iOS until âEpic can offer in-app payment in fair competition with Apple in-app payment, passing along the savings to consumers,â Sweeney tweeted.
Games industry and antitrust experts say the ruling is impactful, but not surprising. âIt was very much an uphill battle for Epic to win the case,â says Florian Ederer, associate professor of economics at the Yale School of Management. At the same time, he says, the ruling was foreshadowed by growing international scrutiny over Appleâs anti-steering provisions. In August, South Korean regulators approved a bill forcing Apple and Google, a defendant in another Epic-led case, to allow payment systems other than their own. Days later, Japanâs Fair Trade Commission closed its investigation into Appleâs App Store, determining that Apple must let so-called reader appsâ"which include the likes of Netflix, Spotify, and Amazon Kindleâ"encourage users to sign up, and potentially make payments, through those companiesâ own websites. Rogersâ ruling could have a much bigger financial impact, however, because, as her opinion notes, the vast majority of App Store payments come from gaming apps.
Within 90 days, App Store developers will be able to circumvent the 30 percent commission by adding in-app buttons or links to their own websites with their own payment systems. âDevelopers arenât going to get all of thatâ"theyâre not going to entirely circumvent that 30 percent,â says Ederer. âBut thatâs a big win for developers.â He theorizes that any more cash surplus could act as a developer incentive to help ship more products or maintain them for longer, even if some users choose to take the easy route and go through Appleâs in-app payment system.
More payment systems can bring confusion, the stated enemy of Appleâs streamline-obsessed enterprise. âIn the long term, with the absence of a vertically integrated platform, you're going to have lots of different payment providers trying to get your business,â says Joost van Dreunen, a New York University Stern School of Business lecturer and author of One Up, a book on the global games business. âThey're all going to be fighting on the margin. There will be a growing number of transactors and payment processors trying to get a piece.â That may confuse users accustomed to âclick and goâ or âswipe here, doneâ systems. And with new payment processing systems, users may feel there is less transparency and trust in an already opaque, complicated digital market.
While Epic Games won a major on-the-ground battle, Apple may have won its moral one: Apple can claim users are not trapped in its iOS ecosystem so much as inhabiting it. âToday the Court has affirmed what weâve known all along: the App Store is not in violation of antitrust law,â an Apple spokesperson said in a statement. âApple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because our products and services are the best in the world.â
The ruling is another crack in Appleâs walled garden. âItâs starting to show some wear and tear,â van Dreunen says. âItâs not the pristine, impervious organization it thought it would be.â And if todayâs ruling is indeed appealed, its fight isnât over yet.
Additional reporting by Gilad Edelman.
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